| Class: | Non-corporeal Energy beastie, probably originally of an alien dimension |
| Hab: | High-tech or any place with wires, or their own weird dimension |
| Fre: | Somewhat rare |
| Num: | Hordes and hordes o' 'em |
| Lair: | 100% |
| Size: | Non-corporeal |
| Move: | Lightening-fast - literally |
| Def: | Lightening-fast dodge, no corporeal body to harm |
| Att: | Zap! |
| Int: | Simple beast - possibly higher, but utterly alien |
| Spec: | Inter-dimension slip-travel to seek wires |
| Posns: | Nope |
The wire-coaster is a pest encountered primarily in high-tech environments, but a few alchemists are known to have kept wire-coasters for quite some time in charged lattices inlaid on the inner surfaces of Klein bottles. There are also reports of wire-coasters being kept in a pattern of gold and silver wires hammered as inlay in the surface of lacquered super-hard wood furniture and armor with magically maintained electrical charges.
Wire-coasters look much like miniature ball-lightening or a will-o-the-wisp or wee electric arcs; they are bright lights which zip about the wire-ways. While wire-coasters do not themselves register on normal energy meters, their effects do.
Wire-coasters "surf" along wires or similar thread-like energy conduits, as if they were roller-coaster tracks. They seem to consider parallel wires straightways and the widening or narrowing of the spacing between wires as accelerations or decelerations; twists and loops are favorite sites.
The wire-coasters do little real harm, but they can create irregular surges and depressions energy transmission, even causing energy to transfer and arc between wires.
An infestation of wire-coasters can wreck havoc in a telegraph office, foul the circuitry of a spaceship or automated house or city, or be captured and incorporated in to a magical defense - or amusement park.
Some varieties of wire-coaster have been known to defend themselves by acting as living conduits and using the local energy or their own stored energy to zap their attackers, but the 'coasters really just want to have fun. Eventually, when the local energy levels are too low for too long, or the local "ride" just becomes boring, they will move on.
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